Andy Gilmore has been creating a steady flow of colorful patterns. Check his site for more!
Sum05 is the latest iPhone/iPad application by the austrian artist Lia. The app invites the user to “collaborate” with the machine in the discovery of randomly placed obstacles created by the machine. Together you play to create images that are constantly new, instantly becoming history, never to reappear the same again.
Often when you look at a photograph of something being built or destroyed, the state of the subject is clear—a building, for example, is clearly either being constructed or demolished. Andre Wee‘s series Forming and Fragmentinguses altered images to blur this line, so that you can’t say if the person in the image is coming into existence, composing themselves from the ether, or disappearing bit by bit, line by line. Wee describes this unsure state of being with the biblical concept of limbo.
Wee created the images using Photoshop, Rhino, and Grasshopper, apparently the perfect tools for deconstructing photographs until they reach a satisfactory limbo-factor, some more far gone than others.
Constellation is an ongoing series of portraits by New York artist Kumi Yamashita known most prominently for her innovative light and shadow sculptures. Each image is constructed from a single unbroken black thread wound through a dense array of galvanized nails mounted on a painted white board, meaning that the darker areas within the portrait are formed solely from the density of the string. Colossal is no stranger to artworks created withthread and nails, but these are certainly some of the most impressive and intricate works I’ve ever seen made using this method.
Schwarm by Andreas Nicolas Fischer is a Processing application that uses a swarm of particles to gradually create an abstract composition from photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy. Each time the software is run it produces an infinite sequence of unique images.
The software analyzes a sequence of images using their color values at their origin, which it then spreads like a brush would spread paint. After a predefined amount of time a new image becomes the source of the composition and all values definining shape and direction of the movement are being reset. The transition between the images happens seamlessly, sometimes barely perceptible in realtime. The photographs only serve as a source for color and composition. The main focus, Andreas tells CAN, is the ephemeral nature of the ever-changing composition.
These puzzles marry the artistry of traditional wooden jigsaw puzzles with the possibilities of new technology. Custom software generates a different cut pattern and image for every puzzle. The images are printed on archival paper, mounted on birch plywood and laser cut at our studio in Somerville, MA.
Our Spring/Summer collection, Ammonite is now available! Ammonite takes inspiration from the interlocking suture patterns found on the fossilized shells of ammonites, an extinct relative of the octopus that roamed the ancient oceans. Sutures are complex, fractal boundaries that separate the chambers of an ammonite’s shell.
Though their true origin is unknown, we used a simulation of dendritic solidification to make suture-like patterns. Branching structures emerge during supercooled crystal growth due to the interplay of phase change and temperature as liquid becomes solid.
Forms is an ongoing collaboration between visuals artists Memo Akten and Quayola, a series of studies on human motion, and its reverberations through space and time. It is inspired by the works of Eadweard Muybridge, Harold Edgerton, Étienne-Jules Marey as well as similarly inspired modernist cubist works such as Marcel Duchamp’s “Nude Descending a Staircase No.2″. Rather than focusing on observable trajectories, it explores techniques of extrapolation to sculpt abstract forms, visualizing unseen relationships – power, balance, grace and conflict – between the body and its surroundings.
The project investigates athletes; pushing their bodies to their extreme capabilities, their movements shaped by an evolutionary process targeting a winning performance. Traditionally a form of entertainment in todays society with an overpowering competitive edge, the disciplines are deconstructed and interrogated from an exclusively mechanical and aesthetic point of view; concentrating on the invisible forces generated by and influencing the movement.
The source for the study is footage from the Commonwealth Games. The process of transformation from live footage to abstract forms is exposed as part of the interactive multi-screen artwork, to provide insight into the evolution of the specially crafted world in which the athletes were placed.